Sanderson writes about soft magic, where the rules of magic aren’t very clear. I think JRR Tolkien’s Lord of the Rings or George RR Martin’s A Song of Fire and Ice series, where magic is a mystery and rarely used to solve problems. He then contrasts this to hard magic, where the rules of magic are explicitly stated. Think superhero powers or his Mistborn series. When readers understand how magic works, magic can be used to solve problems because it’s a tool that characters can figure out how to use in a variety of ways. Then there are systems somewhere in the middle, like JK Rowling’s Harry Potter series, where there are some laws and rules, but readers don’t fully understand how magic works.
To decide where you want your magic system to exist on singapore whatsapp this scale, figure out what's the most fun to write about. Do you like knowing every nuance about how magic works, or do you prefer a little mystery?
Sanderson's Second Law: Limitations > Powers.
Simply put, solving EVERY PROBLEM with magic is boring. This is primarily why I find Superman an uninteresting character, because he has so many abilities that make him nearly invincible. Sanderson posits that Superman's weaknesses, his code of ethics and sensitivity to kryptonite, are what make him interesting.
When you grant magical abilities to your characters, make sure they also have limitations and weaknesses. It's often the cost of magic that makes it more interesting, rather than the super-awesome abilities it grants your characters. It's your characters' weaknesses and limitations and how they overcome them that make them heroic, not the powers.
Madmen and Specialists was produced
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