Media and journalism as third parties and authorities are directly questioned in their foundation by the metaverse. The social architecture supporting the entire metaverse allows for a new organization of power. DAOs are "smart" contracts that assign shares to organizations and automate governance modes. Authority is here devolved to the algorithm, transparency is the rule, each organization can thus reconnect with an ideal of sharing and redistribution against the centralized and opaque organization of certain organizations that are guardians of representation. From then on, DAOs will be able to be formed to buy real things, the attempt to buy the American Constitution or a basketball team for example, or plots in the metaverse or other things through this community brokerage system.
These new forms of companies correspond well to the notion taiwan mobile database of pooling the tool. The metaverse is often presented as a 3D virtual world, persistent and operating as a more or less fictional double of the real world. The particularity is to offer an experience based on the manipulation of visual signs, the 3D object for example. The 3D can be integral as in virtual reality or it can be juxtaposed with the video image captured by the phone's camera, in augmented reality.
Thus, any work of staging journalistic information responds to different logics from traditional media. If we complete the adage: the radio announces, the television shows, the press explains, the metaverse offers the experience. However, an experience is above all subjective although produced. If we look at the side of entertainment companies, the rule is to establish fictional universes to frequent, in which everyone will be invited to spend as much time as possible. More prosaically, before answering the question of the metaverse, we should ask ourselves if a media can create an amusement park or an information museum.
The consecration of experience
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