Extensive studies of "gaming addiction" were conducted

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aminaas1576
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Joined: Mon Dec 23, 2024 3:32 am

Extensive studies of "gaming addiction" were conducted

Post by aminaas1576 »

GTA is definitely one of the most influential games in the industry… but GTA is not the pinnacle of gaming art, but a ziggurat of game design. GTA has no depth, it is a cold and precise calculation for the masses. It does not bring a new vision, does not experiment, does not turn inside out… but it is understandable to everyone and shocks with obvious, albeit twisted to the maximum, things… I would say “dumbs down” the gameplay and uses “animal” mechanics of influence… but, perhaps, these are too evaluative expressions, and GTA is, first of all, a cold calculation…

Have you heard of the Coolidge effect? ​​In short: "you get something - and it immediately becomes uninteresting to you - and you need something new - but ultimately you will not become satisfied - you will want more and more." You need more and more injections of dopamine, you know what I mean - this is gambling addiction...

People started talking about gambling addiction, of course, long before GTA and the modern gaming industry. in the 80s of the last century. But it was not limited to the gaming industry, researchers talked cambodia consumer email list about different types of gambling addiction, which indirectly included addiction to porn and other types of content (doomscoping), digital shopaholism, etc.

With the development of technology, the "vice of gambling" was scaled, attempts were made to regulate, "humanize" and invariably make money on it. Online casinos, gambling services (poker, bets), short video services, marketplaces and so on appeared...

Game development is first and foremost a business , so gamers were doomed to fall into the trap of "ludomania"... GTA was not the first game to use this mechanic, but it was the first mass game that scaled "ludomania" and actually popularized it all over the world (however, old-time gamers will probably find earlier "similar" examples, albeit less striking).


ALEXANDER GORBACHENKO

Director of the Intercontinental Cybersport League, former President of the Russian and Moscow Computer Sports Federations
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