Why not offer a quiz to help your leads find the best configuration for their needs?
Posted: Tue Jan 21, 2025 4:41 am
Some tech experts say Epic may be looking to integrate Bandcamp's vast music catalog into its cutting-edge technology.
Live events within games like Fortnite and the rights to music for use within its game engine, Unreal. Epic may also be looking to integrate Bandcamp into the Epic Games Store, where more than 160 million players remain.
As we said before, it's all about diversifying content formats!
Everything is mixed up
Can we take the example of Netflix as a specific one? No. The entertainment industry is moving towards this path, as Microsoft bought Zenimax Media , an American video game holding company, and Epic Games bought Bandcamp , an American online music company specializing in independent musicians.
We live in an era where our time and attention are our most valuable currencies, and this doesn’t just apply to entertainment purposes, it’s now a new standard for how users consume content in general.
Users are no longer passive about content, they want el-salvador phone number list an experience, to feel part of it. This is how you can keep them interested in your brand.
Today, content strategy is not just about user consumption. When Netflix brings video games to its platform, it wants people to not just watch movies or TV shows, but to engage more. It's about interactivity. Netflix had an on-demand experience, but not an interactive experience like Epic Games.
By bridging the two worlds, you can create a complete experience and have visitors travel through your platform, work through each step of the purchasing journey and become a reference for the market.
It can be applied to many industries, not just entertainment. For example: if you are a financial service, why not have a calculator on how to save money at the top of the funnel to attract prospects? At the bottom, you can offer another one to calculate the taxes on the loan.
If your company sells computers.
Live events within games like Fortnite and the rights to music for use within its game engine, Unreal. Epic may also be looking to integrate Bandcamp into the Epic Games Store, where more than 160 million players remain.
As we said before, it's all about diversifying content formats!
Everything is mixed up
Can we take the example of Netflix as a specific one? No. The entertainment industry is moving towards this path, as Microsoft bought Zenimax Media , an American video game holding company, and Epic Games bought Bandcamp , an American online music company specializing in independent musicians.
We live in an era where our time and attention are our most valuable currencies, and this doesn’t just apply to entertainment purposes, it’s now a new standard for how users consume content in general.
Users are no longer passive about content, they want el-salvador phone number list an experience, to feel part of it. This is how you can keep them interested in your brand.
Today, content strategy is not just about user consumption. When Netflix brings video games to its platform, it wants people to not just watch movies or TV shows, but to engage more. It's about interactivity. Netflix had an on-demand experience, but not an interactive experience like Epic Games.
By bridging the two worlds, you can create a complete experience and have visitors travel through your platform, work through each step of the purchasing journey and become a reference for the market.
It can be applied to many industries, not just entertainment. For example: if you are a financial service, why not have a calculator on how to save money at the top of the funnel to attract prospects? At the bottom, you can offer another one to calculate the taxes on the loan.
If your company sells computers.